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30 Seconds Booster

Panini

R 399.90

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Payflex

R 133.30 x 3

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3 Interest-free Installments.

Looking to give your board games night an added boost? This 30 Seconds Booster Pack consists of 240 cards to be played with your 30 Seconds Game, and includes 600+ New names.

Dimensions

Each Booster Pack includes 240 new cards with over 600 fresh names — perfect for expanding your 30 Seconds fun

Why Kids Love This Product

We absolutely adore how this 30 Seconds Booster Pack revitalises one of our favourite general knowledge games! It injects fresh excitement and new brain-teasing words, ensuring every game night feels brand new and keeps everyone on their toes. Get ready for even more laughter, quick guesses, and unforgettable family fun!

Suitable for

Ages 18 and up

Why Parents Love It

This booster pack brings exciting new challenges, promoting quick thinking and lively communication. It's a wonderful way to encourage screen-free social interaction and keep family game nights fresh.

Description

30 Seconds is a fast-paced general knowledge game. Players generally play in teams of two or four. One player must guess a word from their teammate’s explanation, much like Charades, with the aim to guess as many possible answers in 30 seconds. The main restriction on the explanation is that it may not contain the actual word or part of the word.

Objective
Each team moves a token along a track formed by a sequence of squares. Each square has a different picture on it. Each round the team draws a card and then has 30 seconds to explain up to five different words printed on that card. The team can move forward one square for each correct answer. The objective is to reach the end of the track first.

Gameplay
At the start of each round, the team throws the special 30 Seconds die to determine that round’s handicap. The die has six sides and the values can be 0, 1 or 2. One player draws a card. Each card has a yellow side and a blue side. The player must use the side that corresponds the square that their token is on. There are five words printed on each side. The opposing team then turns over the 30-second timer. The team’s score is determined by taking the number of correct answers and subtracting the handicap. The team moves their token forward by the same number of squares as their score for the current round.

Clues
Clues are generally short with a strong emphasis on synonyms and associations. For example, if the answer is Gauteng the clue might be as simple as in which province is Johannesburg found. A possible clue might be the Bridge which was named after the first black president of South Africa, to which the answer is The Nelson Mandela Bridge. The official rules regarding clues are restrictive and provision is made for penalties (moving backwards). In most circumstances house rules are more relaxed to increase the speed and enjoyment of the game.